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:: Volume 26, Issue 1 (6-2026) ::
JOEC 2026, 26(1): 71-81 Back to browse issues page
The Effectiveness of Active Video Games on Social Anxiety in High-Functioning Autistic Teens
Ali asghar Davodi , Mahdieh Bazyar , Tahmineh Hosseini , Roohallah Fathabadi1 , Ahmad Ahmadi *1
1- Allameh Tabatabai University
Abstract:   (19 Views)
Objective: The present study aimed to determine the effectiveness of active video games on the social anxiety in high-functioning autistic adolescents. Method: In terms of purpose, this research is practical and in terms of data collection, is quasi-experimental with a pre-test-post-test and follow-up design with a control group. The statistical population comprised all high-functioning autistic adolescents attending treatment centers in Tehran Province during the academic year 2021-2022. From this population, 30 high-functioning autistic adolescents were selected using convenience sampling, based on Autism Spectrum Screening Questionnaire (1999) and were randomly assigned to an experimental group (n=15) and a control group (n=15). In the beginning, both groups were assessed using LaGreca Social Anxiety Scale (1999). The experimental group received active video games in sixteen 40-minute sessions over an eight-week period. At the end of intervention, both groups were reassessed. Data were analyzed using repeated measures analysis of variance. Results: the finding indicated that active video game significantly reduced social anxiety across all components including: fear of negative evaluation, social avoidance and sadness, and general avoidance and sadness. Conclusion: Utilizing video games can reduce the fear of negative evaluation, social avoidance and sadness, and general avoidance and sadness in high-functioning autistic adolescents.
Keywords: high-functioning autism disorder, social anxiety, adolescents
Full-Text [PDF 391 kb]   (19 Downloads)    
Type of Study: Research | Subject: Special
Received: 2022/08/29 | Accepted: 2026/06/22 | Published: 2026/06/5
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Davodi A A, bazyar M, Hosseini T, Fathabadi R, ahmadi A. The Effectiveness of Active Video Games on Social Anxiety in High-Functioning Autistic Teens. JOEC 2026; 26 (1) :71-81
URL: http://joec.ir/article-1-1719-en.html


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Volume 26, Issue 1 (6-2026) Back to browse issues page
فصلنامه کودکان استثنایی Journal of Exceptional Children
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