Objective:The effect of electronic puzzles on the reading performance of students with dyslexia in Gorgan, Iran was examined. Method: The present applied study used a quasi-experimental, pretest-posttest design with a control group. The statistical population consisted of 255 female students with dyslexia aged 7-10 years visiting Shokoofa and Dena state-run clinics and Hekmat and Baran private clinics in Gorgan. A sample of 40 was selected, and 20 students were randomly allocated to the experimental and 20 to the control group. The data collection tool was NEMA reading test (Kormi, Moradi & Akbari, 2002) and the intervention tool was Tetris electronic game played for six sessions of 30 minutes for four weeks. Results: The analysis of covariance showed that electronic puzzles significantly improve the reading performance of female students with dyslexia. Conclusion: Electronic puzzles have the greatest impact on the components of "picture naming”, “reading comprehension”, and “word reading”. Thus, this intervention can be used for improving reading.
bagherpur M, ghajar T. The Effect of Electronic Puzzles on Reading Performance of Students with Dyslexia. JOEC 2019; 19 (3) :5-14 URL: http://joec.ir/article-1-988-en.html